While games and gamification are being embraced at lower levels of education as a means to increase student engagement and performance, its use remains limited (and its value debated) in higher ed. My curated e-zine explores some of the pioneering higher ed efforts.
Researched and selected articles to include, wrote editorial commentary and selected cover art and disseminated via social media. Also see my static tutorial on how to create a Flipboard e-zine.
Educators and administrators in higher ed
Flipboard, Google Scholar, Twitter
See my team created guide to effective content curation created with my favorite wiki app, Hackpad.
Also check out my Storify on quest based learning.